We Are V.E.G

My Final Project

My final project for my games programming course at SAE Dubai, where I  worked alongside a team of x2 programmers & x4 modelers and animators.

We were required to base the game around the theme of social identity being the cause of group conflicts or group division.

The game’s initial concept was done by me, taking inspiration from some artwork I saw online involving a humanoid piece of toast holding a  sword, which I used for the general style of the game involving humanoid fruit and veg, and took game mechanic inspiration from the ‘Orcs Must Die’ game.

I’m proud of how the project turned out and looking back, it was a blast working with everyone on the team, I was astounded at the quality of the 3D modeling especially. This project provided a great taste of what a future career could look like in the industry!

Gameplay

‘We Are V.E.G’ is a 3rd person tower defence survival Game, aimed at defeating waves of enemies. Place traps and obstacles for enemies while using a variety of weapons, accessories and special abilities to kill enemies. The game is visually similar to “Sausage Party” and “Mean Greens”. Similar; in terms of gameplay, to “Orcs must die” and “Fortnite PVE”.

Story

In a not-so-ordinary supermarket, several channels had broadcasted an emergency evacuation in the vegetable aisle where the vegetables have been angered by the misplaced tomatoes, identifying themselves as their kind because everyone knows tomatoes are actually fruits. Thus, the vegetables started an uprising by genetically modifying themselves to gain an advantage but accidentally caused them to mutate, multiplying their numbers and causing havoc in the supermarket.

In the end, there is only one tomato (joined by Avocado and pumpkin) who can save everyone by defending its homeland from the mutated vegetables.

Award

This project won the award for First-runner-up as the best final project.

My roles

We used the Unity game engine for both the game & cinematic, using the Unity Recorder to render the cinematic. Most of my work was only for the game, but I assisted the animators with using Unity & I created some of the particle effects used.

  • Major and Minor game mechanic scripting

    • Player shooting

    • Player movement

    • Trap and turret placement and functionality

    • Camera systems

    • Enemy spawning & wave systems

    • Character selection systems

    • UI Integration & Functionality

    • Audio Implementation

  • Design

    • Level creation for the game

    • Game Design

    • Scene Lighting for the game

    • Map creation, both gameplay and background maps

    • Particle effects for both game & cinematic

  • Internal project collaboration setup & management (Unity Collab, Trello)

  • Internal in-engine tool creation

  • Assisted a lot with A.I

Check it out

Cinematic Trailer

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