We Are V.E.G
My Final Projecct at SAE Dubai
My final project for my games programming course at SAE Dubai, where I worked alongside a team of x2 programmers & x4 modellers and animators.
We were required to base the game on the theme that social identity causes group conflicts or division.
I sparked the game’s initial concept, taking inspiration from some artwork I saw online involving a humanoid piece of toast holding a sword. I used this image for the game's general style, which involved humanoid fruit and vegetables, and I took game mechanic inspiration from the ‘Orcs Must Die’ game.
I’m proud of how the project turned out and looking back, it was a blast working with everyone on the team, I was astounded at the quality of the 3D modeling especially. This project provided a great taste of what a future career could look like in the industry!
Gameplay
‘We Are V.E.G’ is a 3rd person tower defence survival Game, aimed at defeating waves of enemies. Place traps and obstacles for enemies while using a variety of weapons, accessories and special abilities to kill enemies. The game is visually similar to “Sausage Party” and “Mean Greens”. Similar; in terms of gameplay, to “Orcs must die” and “Fortnite PVE”.
Story
In a not-so-ordinary supermarket, several channels had broadcasted an emergency evacuation in the vegetable aisle where the vegetables have been angered by the misplaced tomatoes, identifying themselves as their kind because everyone knows tomatoes are actually fruits. Thus, the vegetables started an uprising by genetically modifying themselves to gain an advantage but accidentally caused them to mutate, multiplying their numbers and causing havoc in the supermarket.
In the end, there is only one tomato (joined by Avocado and pumpkin) who can save everyone by defending its homeland from the mutated vegetables.
Award
This project won the award for First-runner-up as the best final project.
My roles
We used the Unity game engine for both the game & cinematic, using the Unity Recorder to render the cinematic. Most of my work was only for the game, but I assisted the animators with using Unity & I created some of the particle effects used.
Major and Minor game mechanic scripting
Player shooting
Player movement
Trap and turret placement and functionality
Camera systems
Enemy spawning & wave systems
Character selection systems
UI Integration & Functionality
Audio Implementation
Design
Level creation for the game
Game Design
Scene Lighting for the game
Map creation, both gameplay and background maps
Particle effects for both game & cinematic
Internal project collaboration setup & management (Unity Collab, Trello)
Internal in-engine tool creation
Assisted a lot with A.I