My Work

Arcane Hero

[Work In Progress]   Game Overview  Arcane Hero is an action survival game, where the player must progress through a series of levels, with each level providing different enemies with special abilities for the player to battle it out with. The game is built up with different stages, each stage having its own style & […]

Astro Clicker

Astro Clicker is a game that follows in the footsteps of typical clicker based games, where the more you click the higher you go & the use of in-game items such as rockets will boost you up faster. The game also takes into account the amount of time the user doesn’t play, meaning each time […]

We Are V.E.G

  We Are V.E.G The concept of the Story In a not-so-ordinary supermarket, several channels had broadcasted an emergency evacuation in the vegetable aisle where the vegetables have been angered by the misplaced tomatoes, identifying themselves as their kind because everyone knows tomatoes are actually fruits. Thus, the vegetables started an uprising by genetically modifying […]

Orc Mayhem

Orc Mayhem is an in-development phone game, currently just for iOS. It’s a game I’ve been slowly developing for a couple months now, I plan to take my time with the game and release some time around late 2018. The game is your run of the mill 3D tower defense game with the player using […]


Players must make use of 3 different abilities to solve puzzles, survive enemies & escape back to reality! Our networking was done using Photon for Unity. Offline-Mode Gameplay: Award This project won the award for the best Games studio project.   My Project Role:  Major and minor Gameplay mechanics Asset integration Particle effects […]

Ousia 51

Ousia 51 Our game as called “Ousia 51” and it’s a 3rd person shooter game, that is set around the player being a recently awoken cyborg and the aim is to find keycards to activate the bases self-destruct button whilst trying to kill and not be killed by aliens. Once you have activated the self-destruct […]


Description The aim of the game is simple, move the cube to the end gem, but there is a twist… you won’t be able to see the path you must take and you must make use of trial and error to reach the end, with some hints if you need. Each time you go off […]