The latest project I’m developing for a PC Steam release… and maybe consol
‘Warchief’ (placeholder name) is a minimalist low poly MOBA style, action RPG game. The game’s design is one of the challenges combined with player choice, the player will progress through a series of levels with enemies spawning in waves for the player to defeat, increasing in difficulty as they progress. The player will have constant choices to make for upgrading their character, such as choosing one new spell from a selection OR increasing certain attributes.
Once the player completes a zone, they are sent back to the ‘Hub’ area where they can further progress into more zones. If the player loses all their lives, then the entire map is failed & players will have different lives based on difficulty.